Check Out Adventure Gaming Club: Dungeons & Dragons for Teens
Join us at 2pm on September 17 for a Dungeons & Dragons adventure at Parr Library! Play as a warrior or mage in a fantasy world. No experience necessary!
Adventure Gaming Club is a program designed for new players of Dungeons & Dragons, to give teens a fun and friendly environment to learn the game and play with others around their age. Whether you’ve played before, watched lice-play shows like Critical Roll or Dimension 20, or you’re completely new to Dungeons & Dragons, Plano Public Library has handpicked game masters to teach you the basics and guide you through exciting adventures using dice and your imagination. Dice, character sheets, and everything else you need to play the game will be provided at the start of the program, so participants don’t need to bring their own supplies. Due to the overwhelming interest we received this Summer, Plano Public library is expanding this program to accommodate even more players. Tickets are required to participate and will be made available in-person, 30 minutes before the start of the program.
For those interested in learning more about Dungeons & Dragons, or playing at home, check out these official rule books, available at your local library:
Player’s Handbook
Description: An essential reference for every Dungeons & Dragons roleplayer, this text contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
DungeonMaster’s Guide
Description: This book contains tools a Dungeon Master needs to provide stories and game play. A resource for new and existing Dungeon Masters to engage in both adventure and world creation, with rules, guidelines, and advice from the game’s experts. Created as part of a massive public playtest involving more than 170,000 fans of the game.
Monster Manual
Description: The Monster Manual presents a horde of Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders — a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D & D game’s history, with game statistics and stories. This book details all manner of creatures that characters might encounter over the course of their adventures.
Still haven’t had your fill of D&D fun? Check out these stories set in the world of Dungeons & Dragons, and featuring the hit roleplaying game:
D&D Dungeon Academy:
Book 1: No Humans Allowed!
Description: Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora ‘Zelli’ Stormclash is a bit–different. She’s the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human! Knowing she’ll never be accepted, Zelli’s parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes ‘invisible’ to everyone. While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure. But she won’t be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . .
Book 2: Tourney of Terror
Description: Something big has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which occur every half century. The Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash, a forbidden human, secretly disguised as a minotaur, is no stranger to impossible odds, and neither are her friends, the Danger Club, who recently battled a necromancer and his army of undead! If the Waterdeep Dragons weren’t enough to raise scales, Zelli’s reoccurring nightmare of a dark entity annihilating her world may be more than just a bad dream. Something sinister lurks in the halls of the school, and only Zelli seems to notice. But when Zelli uncovers a dark past hidden beneath Dungeon Academy, she unlocks something that will concern everyone at school, every dragon at Waterdeep, and everything within the Forgotten Realms.
D&D Dungeon Club
Book 1: Roll Call
Description: Middle school is a dungeon… At least, that’s how Jess sees it. Luckily, she and her best friend Olivia know how to escape into the sprawling worlds of their own imaginations. The two friends have always loved making up stories, first with little kid games of make-believe, and more recently with the fantasy roleplaying game, Dungeons & Dragons. When they play, Olivia runs the game as Dungeon Master and Jess is the solo party member, playing a take-no-prisoners, lone-wolf fighter of her own design named Sir Corius. But when Olivia wants to add new players to their group, Jess finds herself struggling to share their game–and her best friend. Will their epic campaign withstand all this change, or has their adventure–and their friendship–finally come to an end?
Be sure to check out our Engage brochure, available online and at your local library, to find more Arts & Culture programs made for adults and children of all ages, and stay up to date with what’s happening at Plano Public Library.